Pen & Paper – Cards add Flavor

Standard

Welcome to the third blog post in my “Pen & Paper” series in which I do a little “freestyle game design” (as I like to call it). I have not written this week because I tested the game with my friend Number One to see how the game performs. Today we have not done many changes except adding some numbers on the board, art and some colors for the players.

Player one is  VIOLET                 Player two is  ORANGE

Mmmm...coloooor! Plus player Towers :)

Mmmm…coloooor! Plus player Towers 🙂

 

 

 

 

 

 

 

 

 

 

 

 

In the previous posts I started making a simple board game for 2 players. As the design evolved I ended up with these new rules:

  1. Players toss a coin to see who goes first.
  2. The one who goes first chooses whether to move one field forward or not.
  3. The same player rolls 1d6 to place a color card face down on a corresponding number from his side of the board.
  4. END OF TURN
  5. Second player chooses whether to move one field forward or not.
  6. The same player rolls 1d6 to place a color card face down on a corresponding number from his side of the board..

This goes on until one of the players reach his/hers goal (which is still the same as before 🙂 )

Extra rules:

  1. If players collide on any field they switch fields.

CARD RULES:

  1. Cards are revealed & played when opponent steps on the field on which they’re residing.
  2. There can be only one face down card on a field per player. (One player can’t put two green cards face down on his green field for example.)
  3. Once a card is revealed & played it goes back to the bottom of its corresponding color deck.(red card goes on bottom of red deck)

These rules made rolling a 1d6 connected only to card placement and nothing else.

Which is GREAT!

As promised, in this blog article we’ll make CARDS, so let’s START!


 

Making Cards

We’ve made our prototype board using one A4 sheet of paper and we’ll continue working with this size for now. In the end when we have a full game, we can change details like size, art etc. So we’ll use a card size that fits the board and that can be placed on both sides of the board. Once we have this we can use a design program to print out some cards, but I highly recommend not to do that for now because it takes away the love out of the process 🙂

So let’s fold some sheets!

FoldedCardBacks

Folded Card Backs

 

Colored Card Backs

Colored Card Backs

 

 

 

 

 

 

 

As you can see, I’ve started with the card backs because it’s the easier to design. I’ve made 5 cards of each color. That’s more than enough for now. See how the love remains when you’re folding and coloring? 🙂

Now that we have card backs, we need some effects written on the front side. Nothing too fancy, just using pencil so we know what our fresh cards do.

BLUE CARDS:

BLUE

      1. Frozen 1 – player doesn’t do anything on his turn.
      2. Backtrack 2 – player moves 2 fields backwards.
      3. Backtrack 1 -player moves 1 field backwards.
      4. Middlethon -player goes to the middle field.
      5. HomeTown – player returns to starting field.

 

 

 

 

 

RED CARDS:

RED

  1. Frozen 1 – player doesn’t do anything on his turn.
  2. Green Yard – player moves to green field.
  3. Blue Port -player moves to blue field.
  4. Middlethon -player goes to the middle field.
  5. HomeTown – player returns to starting field.

 

 

 

 

 

GREEN CARDS:

GREEN

  1. Frozen 1 – player doesn’t do anything on his turn.
  2. Red Square – player moves to red field.
  3. Yellow Hills -player moves to yellow field.
  4. Middlethon -player goes to the middle field.
  5. HomeTown – player returns to starting field.

 

 

 

 

 

YELLOW CARDS:

YELLOW

  1. Frozen Spirit 1 – player doesn’t do anything on his turn and can’t collide with opponent.
  2. Backtrack 1 -player moves 1 field backwards.
  3. Spirit 1 -player can’t collide with opponent for 1 turn.
  4. Middlethon -player goes to the middle field.
  5. HomeTown Spirit 2– player returns to starting field and can’t collide with opponent for 2 turns.

 

 

 

We hope that we helped our readers in understanding that making cards isn’t that difficult, the hard part comes after when you need to test out to see if you made some cards too overpowered or too silly.

 

Share what you’ve learned here and bring all who enjoy game design to come and read about the basics of board games here. Leave your comments & ideas bellow, they WILL affect how this game evolves in the future.

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